You're also placed far enough into the sky that enemies can look tiny, but you can see them approaching. With the press of a button, you can take an overhead view of the battlefield, which works fine for turret placement in the vicinity of your character, since you can't get a completely unobstructed view of the field from this view. The game also gives you two different viewpoints to play. You can level-up your towers and eventually take over the shooting. Between levels, the cubes can be used to upgrade multiple things, from your towers to your guns to your rocket. While they're good at preventing most of the enemy units from taking away the sentient cubes you need to save, you'll rely on your pistols (and eventually your chancla) to take down most of the forces. Your towers consist of a few tried-and-true types like a regular turret, a freeze gun, and one providing splash damage. Enemies also never attack towers, so you don't have to worry about rebuilding during a fight. From wherever you are, you can point at a spot to build a tower, and construction is almost instantaneous. If you're familiar with VR tower defense titles, then you know what to expect from Captain ToonHead. They're cute to have, but few would classify this as an outright funny game. Perhaps the most humorous parts come from the weapons and little details that are shown off, such as a figure of a dog on top of one of the laser pistols or one of your weapons being a slipper. The banter between the cube leaders and the ship AI is fine, and the same goes for the dialogue coming from the main villain. The lines can be groan-worthy, and the references to more popular media have been used so much that their obviousness doesn't make them funnier. The approach to humor is pretty hit-and-miss, and that continues as the game progresses. The sole survivor is a janitor, Elliot Salazar, who is promoted to captain and tasked with fulfilling the mission despite having no combat experience. In retaliation, the organization sent over a group of heroes to stop the threat once and for all, but an accident with burritos and a faulty microwave caused them all to die. The world had been at peace for a while until a surprise attack from Voorhees caught the planet off guard. Thanks to the efforts of the World Treaty for Freedom, the last major villain vying for world domination, Nicholas Voorhees, has been defeated and sent to a planet made entirely of garbage. The opening sequence sets the tone for how goofy the game can get. The Punks from Outer Space doesn't add anything new to the genre, but it shouldn't be dismissed. Go for the first-person perspective, and you get a familiar viewpoint for new players and something that feels more visceral. Go for the typical overhead viewpoint, and you get a more dynamic view of the field and more accurate unit placement. Of all of the genres that have made the jump to VR, tower defense might surprise people, but it also make the most sense.
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